Paolo Villanueva
Paolo Villanueva is a public App Store developer associated with Jumpfinity, a native Apple Vision Pro app.
Software platform provider whose Unity engine and PolySpatial tooling support development of native visionOS applications for Apple Vision Pro.
Paolo Villanueva is a public App Store developer associated with Jumpfinity, a native Apple Vision Pro app.
The Alliance for OpenUSD announced Core Specification 1.1's ISO-certification process, new working-group milestones, and new General Members ByteDance, Huawei, Physicl, and Unity as part of its OpenUSD interoperability program.
VisionDevCamp Fukuoka 2025 ran April 11-13, 2025 in Fukuoka, Japan as a non-profit developer event focused on application development for Apple Vision Pro and visionOS. The hackathon drew 38 registered attendees with 9 teams submitting projects, organized by David J Kordsmeier with Kanako Nagiri and Laurie. Judges came from IoTone Japan, Fukuoka Hacks, Engineer Cafe, Manabu Hubs, and Styly, with sponsorship from Engineer Cafe, IoTone Japan, Styly, Tagstand, and Unity Technologies Japan.
VisionDevCamp, held March 29 to 31, 2024 in Santa Clara, CA, announced winners of its visionOS hackathon: Adam Tow won Most Creative for MixEffect Vision (a virtual Blackmagic Design video switcher); Paolo Villanueva, Yelena Kozlova and Kate Chen won Best Design for Little Spatial Garden; Arthur Baney and Scott Harris won Best Game for Table Soccer (built with Unity PolySpatial); Romy Ilano, Raymond Chen and Jayson McCauliff were recognized for Most Persistent Navigation Exploration; and Erin Pangilinan, Andre Cunha and Steven Pease won the Productivity Award for Time Cake.
Augmented World Expo announced the AWE Vision Workshop, a full-day pre-conference event dedicated to Apple Vision Pro, scheduled for June 17, 2024 at the Long Beach Convention Center ahead of AWE USA 2024 (June 18-20). The workshop was sponsored by Unity and hosted by VisionDevCamp co-founders Raven Zachary and Dom Sagolla, with sessions led by experts who had shipped the first visionOS consumer and enterprise apps. Topics included Apple's spatial computing platform, visionOS design principles, the three development paths (native visionOS, Unity, web), Vision Pro publishing, and consumer and enterprise case studies.
Unity made visionOS support generally available in Unity 2022 LTS, including PolySpatial workflows for Apple Vision Pro.
AOUSD published a two-year roadmap for a written OpenUSD Core Specification, announced a liaison with Khronos to improve OpenUSD and glTF interoperability, and added 12 general members including Epic Games, Lowe's, and Unity.
Unity 2022.3.15f1 added Burst support for Apple visionOS and visionOS build-target and player-settings icons, advancing native project configuration in the long-term-support editor line.
Unity opened a beta program for visionOS, introducing Unity PolySpatial and editor-to-Vision Pro workflows that used RealityKit-managed rendering and spatial input for native apps.