MaterialX Library 1.39.4 released
MaterialX 1.39.4 added WebGPU Shading Language support, new images and fractals, animated materials, and other library updates.
Open-source foundation that hosts the MaterialX and OpenPBR projects covered by the archive.
MaterialX 1.39.4 added WebGPU Shading Language support, new images and fractals, animated materials, and other library updates.
MaterialX 1.39.3 improved alignment with OpenUSD and added OSL 1.14 and MDL 1.10 support.
The Academy Software Foundation released MaterialX 1.39.2 with new shading nodes and shader-generation improvements.
MaterialX v1.39.1 added initial shader translation graphs between Standard Surface and OpenPBR Surface and addressed OpenUSD-integration build issues.
MaterialX v1.39.0 updated the specification and codebase to 1.39, including support for the OpenPBR Surface shading model.
The Academy Software Foundation released OpenPBR v1.0, the first 1.0 release of the open physically based shading standard.
AOUSD formed Materials and Geometry Working Groups, established an Academy Software Foundation liaison, and added eight members to advance interoperable 3D workflows.
MaterialX v1.38.9 added GPU environment prefiltering, Graph Editor and Web Viewer improvements, and a non-photorealistic-rendering node library.
MaterialX 1.38.8 added new standard pattern nodes, iOS build support, drag-and-drop Web Viewer loading, and PyPI distribution; it is a material-standard release within the closed foundational-standards coverage.